Unity
- C# (high skill)
- Shaders (low skill, examples at my github)
- SDK Integrations (ads, in-apps, analytics, push notifications, remote configs)
- Experience in multiplayer game development (Photon, Netcode)
- Work with legacy code
- Custom editor tools (timeline extensions, custom attributes, scene utils)
- RAM/CPU optimization
- Client-server interaction
- Development of native IOS, Android plugins (examples at github)
Also, skills not related to Unity
- Typescript/JavaScript
- Node
- React Native
Github